Tuesday, December 8, 2009

Rules from the Man-cave: Rules that make you go Hrmm?



Two more rules we use here in the man-cave.

Imagine this:


You are an eight-foot tall, genetically enhanced, Power Armor augmented Space Marine, The Emperors finest soldier, but you can’t seem to manage moving and firing a Heavy Bolter. Hrmm… really?

Or


You are a Tank commander in a tank with 4 different weapons and a crew of 5 including yourself, but as soon as you move your gunners forget how to shoot. Hrmm…what the heck?

Both of the circumstances are silly and make no sense in our opinion. Here are our solutions to these circumstances.

Moving and Shooting Heavy Weapons


Any man portable infantry heavy weapons may move and shoot at half range with a –1 to the models BS.

Heavy weapons that require a crew because they are mounted on a tripod may fire at half their rate of fire rounding down in addition to the previous changes.

Moving and Shooting Vehicles


Any Vehicle that moves at combat speed can fire one weapon as listed in the vehicle rules in the WH 40K rulebook or may choose to fire all of its weapons up to their full range with a –1 to the vehicles BS.

A vehicle that moves at cruising speed may fire one weapon at half range with a –1 to the vehicles BS.

They are both simple solutions that work for us and add more tactical depth to our games. So if you and your opponent are up for a challenge give them a spin.

4 comments:

  1. Interesting. I agree that vehicles on the move should still be able to shoot more than weapon, I also agree this should be at a reduced ballistic skill....have you ever taken a ride in one of those bouncing shoe-boxes.
    I am not a big fan of moving and firing heavy weapons. It is near on impossible to move and fire even a Javelin in real life...so I am less of a fan of this rule. However, that is why they are called house rules, they are the rules your group of friends has agreed upon.

    Like always, keep um coming.

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  2. I find units like devestators could make good use of at least a little chance to manover. Why not allow heavy weapons if you moved a max of let's say 2 or 1 in inches? Not so much advancing as taking a few steps before you fire so you can see you target.

    Just a thought:)

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  3. The Infantry move and shoot rule was originally Space Marine only, slowly it extended to other armies and recently we added the crew served weapons rule.

    If 40K had a fixed time scale for a game turn I would agree on the real world implications, but it unfortunately takes the sliding time scale game turn approach.

    Thanks for the feedback as always!

    -Jim

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  4. Thumbs up for both. They make sense to me!

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