Saturday, December 17, 2011

TCP podcast Launched


Hello loyal disciples of fire, I wanted to make you aware of an exciting new project that I am helping with in conjunction with TCP. We have decided to create a podcast that will post occasionally through the Codex Project website. It will cover game and codex design, with interviews from the members of the project to talk about the great codices that they are working on.  

Well as we all know the studio in Nottingham is hard at work on the 6th Edition of Warhammer 40,000. Every once in a while a rumor seeps out from behind the closed doors. We all quickly gobble them up and talk endlessly on forums like BoLS, Dakka or Warseer about their value and contribution or even if it is a mistake that will ruin the game.

What we never get to do is talk as a community about what we think should be done in 6th Edition. Possibly more profoundly what 40K could be if all caution were thrown to the wind and a complete re-write were executed on the rules. Generally speaking we know that the guys at the GW Studio do not put lots of weight in the goings on of generally wild and often negative blogs and forums.

In the grand spirit of TCP right out the gate we have a series of episodes in the works talking about 6th edition. We discuss the current 5th ed rules define any weak points we may see, talk about possible fixes for those rules and then delve into the current 6th ed rumors which may or may not be accurate.  We then discuss whether the rumored changes would be good or bad for the game, in our opinion.

Each episode will have guest hosts from around the 40k internet community.

We do understand that many may not agree with our opinions and that is fine. We figure that since nobody else is covering 6th ed especially from a game design perspective we would. Since Jeff and I have both been active wargamers since the 1970's we have well over 60 years of gaming experience. On top of that we have both written an published wargames rule sets, Jeff's last one was Battlestandard Ancients and mine was and is Killzone. (while not a stand alone game it has been well received) Most of my published rules were in the 80's and early 90's including 15mm Ancients, I Corps Vietnam 1967-68 (which is in a reboot phase currently) and the short lived Federation and Empire hard sci-fi.

Please keep in mind that both Jeff and I love the 40k universe and are very passionate about it. So what may sound negative or like we are coming down hard on GW, is really our passion for the universe showing through. We really do want 6th ed 40k to be the best game it can be.

Here are the first two episodes




The first show is a bit rough around the edges, but we are working on the format so will improve.




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